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GeForce GTX Titan X vs Radeon R9 270X

Intro

The GeForce GTX Titan X uses a 28 nm design. nVidia has set the core frequency at 1000 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific card. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.

Compare those specs to the Radeon R9 270X, which features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon R9 270X 6590 points
Difference: 11289 (171%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
GeForce GTX Titan X 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan X should theoretically be quite a bit superior to the Radeon R9 270X overall. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 156800 (88%)

Texel Rate

The GeForce GTX Titan X is quite a bit (more or less 140%) faster with regards to texture filtering than the Radeon R9 270X. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 112000 (140%)

Pixel Rate

The GeForce GTX Titan X will be a lot (about 200%) better at FSAA than the Radeon R9 270X, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 64000 (200%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon R9 270X
Manufacturer nVidia AMD
Year March 2015 October 2013
Code Name GM200 Curacao XT
Memory 12288 MB 2048 MB
Core Speed 1000 MHz 1000 MHz
Memory Speed 7000 MHz 5600 MHz
Power (Max TDP) 250 watts 180 watts
Bandwidth 336000 MB/sec 179200 MB/sec
Texel Rate 192000 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 3072 1280
Texture Mapping Units 192 80
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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