Compare any two graphics cards:
GeForce GTX Titan X vs Radeon R9 290X
IntroThe GeForce GTX Titan X has a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It features 3072 SPUs, 192 Texture Address Units, and 96 ROPs.Compare those specs to the Radeon R9 290X, which has a GPU core clock speed of 800 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 512-bit bus. It also features 2816 Stream Processors, 176 Texture Address Units, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Grand Theft Auto V | 1920x1080 | Very High
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan X will be 5% quicker than the Radeon R9 290X in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX Titan X should be quite a bit (more or less 36%) better at anisotropic filtering than the Radeon R9 290X. (explain)
Pixel RateThe GeForce GTX Titan X is quite a bit (more or less 88%) faster with regards to anti-aliasing than the Radeon R9 290X, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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