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GeForce GTX Titan X vs Radeon R9 280

Intro

The GeForce GTX Titan X features a GPU core clock speed of 1000 MHz, and the 12288 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also is comprised of 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

Compare those specifications to the Radeon R9 280, which has GPU core speed of 933 MHz, and 3072 MB of GDDR5 RAM set to run at 1250 MHz through a 384-bit bus. It also is comprised of 1792 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon R9 280 7961 points
Difference: 9918 (125%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX Titan X should be much faster than the Radeon R9 280 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon R9 280 240000 MB/sec
Difference: 96000 (40%)

Texel Rate

The GeForce GTX Titan X should be much (more or less 84%) more effective at anisotropic filtering than the Radeon R9 280. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 87504 (84%)

Pixel Rate

The GeForce GTX Titan X will be a lot (about 222%) more effective at full screen anti-aliasing than the Radeon R9 280, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 66144 (222%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon R9 280
Manufacturer nVidia AMD
Year March 2015 March 2014
Code Name GM200 Tahiti Pro
Memory 12288 MB 3072 MB
Core Speed 1000 MHz 933 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 240000 MB/sec
Texel Rate 192000 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 3072 1792
Texture Mapping Units 192 112
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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