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GeForce GTX Titan Black vs GeForce GTX Titan X

Intro

The GeForce GTX Titan Black uses a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular card. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX Titan X, which has a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is comprised of 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX Titan Black 11666 points
Difference: 6213 (53%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The GeForce GTX Titan Black will be a small bit (more or less 11%) better at anisotropic filtering than the GeForce GTX Titan X. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 21360 (11%)

Pixel Rate

The GeForce GTX Titan X is quite a bit (approximately 125%) better at anti-aliasing than the GeForce GTX Titan Black, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 53328 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black GeForce GTX Titan X
Manufacturer nVidia nVidia
Year February 2014 March 2015
Code Name GK110-430 GM200
Memory 6144 MB 12288 MB
Core Speed 889 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 336000 MB/sec
Texel Rate 213360 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 2880 3072
Texture Mapping Units 240 192
Render Output Units 48 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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