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GeForce GTX 960 vs GeForce GTX Titan

Intro

The GeForce GTX 960 features a clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the GeForce GTX Titan, which comes with core clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs along with 224 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 960 7627 points
Difference: 2535 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX Titan 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan should be a lot faster than the GeForce GTX 960 overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 176384 (157%)

Texel Rate

The GeForce GTX Titan should be quite a bit (approximately 160%) better at texture filtering than the GeForce GTX 960. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 115360 (160%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX Titan is a better choice, but not by far. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 4112 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX Titan
Manufacturer nVidia nVidia
Year January 2015 February 2013
Code Name GM206 GK110
Memory 2048 MB 6144 MB
Core Speed 1127 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 288384 MB/sec
Texel Rate 72128 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 1024 2688
Texture Mapping Units 64 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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