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GeForce GTX 960 vs Geforce GTX 780

Intro

The GeForce GTX 960 comes with a GPU clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare that to the Geforce GTX 780, which makes use of a 28 nm design. nVidia has clocked the core speed at 863 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this card. It features 2304 SPUs along with 192 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 960 7627 points
Difference: 2455 (32%)

Ethereum Mining Hash Rate

Geforce GTX 780 20 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 9 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Geforce GTX 780 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The Geforce GTX 780, in theory, should perform much faster than the GeForce GTX 960 overall. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 176384 (157%)

Texel Rate

The Geforce GTX 780 should be quite a bit (more or less 130%) more effective at anisotropic filtering than the GeForce GTX 960. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 93568 (130%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 780 is superior to the GeForce GTX 960, but not by far. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 5360 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Geforce GTX 780
Manufacturer nVidia nVidia
Year January 2015 May 2013
Code Name GM206 GK110
Memory 2048 MB 3072 MB
Core Speed 1127 MHz 863 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 288384 MB/sec
Texel Rate 72128 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 1024 2304
Texture Mapping Units 64 192
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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