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GeForce GTX 960 vs Radeon HD 7990

Intro

The GeForce GTX 960 features a clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare all of that to the Radeon HD 7990, which makes use of a 28 nm design. AMD has set the core speed at 950 MHz. The GDDR5 memory is set to run at a speed of 1500 MHz on this particular card. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 960 7627 points
Difference: 7893 (103%)

Zcash Mining Hash Rate

Radeon HD 7990 513 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 359 (233%)

Ethereum Mining Hash Rate

Radeon HD 7990 32 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 21 (191%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 7990 375 Watts
Difference: 255 Watts (213%)

Memory Bandwidth

Performance-wise, the Radeon HD 7990 should theoretically be quite a bit better than the GeForce GTX 960 overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 464000 (414%)

Texel Rate

The Radeon HD 7990 is quite a bit (approximately 237%) faster with regards to texture filtering than the GeForce GTX 960. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 171072 (237%)

Pixel Rate

The Radeon HD 7990 is quite a bit (about 69%) faster with regards to AA than the GeForce GTX 960, and also should be able to handle higher resolutions more effectively. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 24736 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 7990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 7990
Manufacturer nVidia AMD
Year January 2015 April 2013
Code Name GM206 Malta
Memory 2048 MB 3072 MB (x2)
Core Speed 1127 MHz 950 MHz (x2)
Memory Speed 7000 MHz 6000 MHz (x2)
Power (Max TDP) 120 watts 375 watts
Bandwidth 112000 MB/sec 576000 MB/sec
Texel Rate 72128 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 1024 2048 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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