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GeForce GTX 960 vs Geforce GTX 770

Intro

The GeForce GTX 960 has a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is made up of 1024 Stream Processors, 64 TAUs, and 32 Raster Operation Units.

Compare all of that to the Geforce GTX 770, which has core clock speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 960 7627 points
Difference: 227 (3%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 84 (120%)

Ethereum Mining Hash Rate

Geforce GTX 770 14 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 3 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Geforce GTX 770 230 Watts
Difference: 110 Watts (92%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 770 should in theory be quite a bit superior to the GeForce GTX 960 in general. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 112384 (100%)

Texel Rate

The Geforce GTX 770 should be much (approximately 86%) better at anisotropic filtering than the GeForce GTX 960. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 61760 (86%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 960 is superior to the Geforce GTX 770, but only just. (explain)

GeForce GTX 960 36064 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 2592 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Geforce GTX 770
Manufacturer nVidia nVidia
Year January 2015 May 2013
Code Name GM206 GK104
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1046 MHz
Memory Speed 7000 MHz 7012 MHz
Power (Max TDP) 120 watts 230 watts
Bandwidth 112000 MB/sec 224384 MB/sec
Texel Rate 72128 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 1024 1536
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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