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GeForce GTX 980 vs Radeon HD 7850

Intro

The GeForce GTX 980 features a GPU core clock speed of 1126 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 256-bit bus. It also features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

Compare those specifications to the Radeon HD 7850, which features core clock speeds of 860 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon HD 7850 5200 points
Difference: 8352 (161%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Radeon HD 7850 13 Mh/s
Difference: 7 (54%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon HD 7850 171 Sol/s
Difference: 237 (139%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7850 130 Watts
GeForce GTX 980 165 Watts
Difference: 35 Watts (27%)

Memory Bandwidth

The GeForce GTX 980, in theory, should be much faster than the Radeon HD 7850 in general. (explain)

GeForce GTX 980 224000 MB/sec
Radeon HD 7850 153600 MB/sec
Difference: 70400 (46%)

Texel Rate

The GeForce GTX 980 should be much (approximately 162%) faster with regards to AF than the Radeon HD 7850. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 89088 (162%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is the winner, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 44544 (162%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 7850
Manufacturer nVidia AMD
Year September 2014 March 2012
Code Name GM204-400 Pitcairn Pro
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 860 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 165 watts 130 watts
Bandwidth 224000 MB/sec 153600 MB/sec
Texel Rate 144128 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 2048 1024
Texture Mapping Units 128 64
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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