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GeForce GT 640 DDR3 vs GeForce GTX 970

Intro

The GeForce GT 640 DDR3 features a GPU core speed of 900 MHz, and the 2048 MB of DDR3 memory runs at 1782 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 970, which makes use of a 28 nm design. nVidia has set the core speed at 1050 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular card. It features 1664 SPUs as well as 104 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GT 640 DDR3 1560 points
Difference: 9307 (597%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 970 145 Watts
Difference: 80 Watts (123%)

Memory Bandwidth

Theoretically, the GeForce GTX 970 should perform much faster than the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 166976 (293%)

Texel Rate

The GeForce GTX 970 will be much (more or less 279%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 80400 (279%)

Pixel Rate

The GeForce GTX 970 is quite a bit (approximately 367%) more effective at FSAA than the GeForce GT 640 DDR3, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 52800 (367%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 970
Manufacturer nVidia nVidia
Year June 2012 September 2014
Code Name GK107 GM204-200
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1050 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 145 watts
Bandwidth 57024 MB/sec 224000 MB/sec
Texel Rate 28800 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 384 1664
Texture Mapping Units 32 104
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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