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GeForce GT 640 DDR3 vs GeForce GTX 970

Intro

The GeForce GT 640 DDR3 has a core clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.

Compare those specs to the GeForce GTX 970, which features a GPU core clock speed of 1050 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 256-bit bus. It also is made up of 1664 SPUs, 104 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GT 640 DDR3 1560 points
Difference: 9307 (597%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 970 145 Watts
Difference: 80 Watts (123%)

Memory Bandwidth

In theory, the GeForce GTX 970 is 293% quicker than the GeForce GT 640 DDR3 overall, due to its higher data rate. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 166976 (293%)

Texel Rate

The GeForce GTX 970 is quite a bit (approximately 279%) more effective at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 80400 (279%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 970 is the winner, by far. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 52800 (367%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 970
Manufacturer nVidia nVidia
Year June 2012 September 2014
Code Name GK107 GM204-200
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1050 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 145 watts
Bandwidth 57024 MB/sec 224000 MB/sec
Texel Rate 28800 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 384 1664
Texture Mapping Units 32 104
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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