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GeForce GTX 980 vs Radeon HD 7870

Intro

The GeForce GTX 980 comes with core speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.

Compare those specs to the Radeon HD 7870, which comes with core speeds of 1000 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon HD 7870 6230 points
Difference: 7322 (118%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Radeon HD 7870 16 Mh/s
Difference: 4 (25%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon HD 7870 172 Sol/s
Difference: 236 (137%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon HD 7870 175 Watts
Difference: 10 Watts (6%)

Memory Bandwidth

The GeForce GTX 980 should theoretically perform a lot faster than the Radeon HD 7870 in general. (explain)

GeForce GTX 980 224000 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 70400 (46%)

Texel Rate

The GeForce GTX 980 will be a lot (more or less 80%) better at AF than the Radeon HD 7870. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 64128 (80%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 is the winner, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 40064 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 7870
Manufacturer nVidia AMD
Year September 2014 March 2012
Code Name GM204-400 Pitcairn XT
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 1000 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 165 watts 175 watts
Bandwidth 224000 MB/sec 153600 MB/sec
Texel Rate 144128 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 2048 1280
Texture Mapping Units 128 80
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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