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GeForce GTX 970 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 970 has a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.

Compare all of that to the Radeon HD 4850 X2 512MB, which uses a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR3 memory is set to run at a speed of 993 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

The GeForce GTX 970 should in theory perform quite a bit faster than the Radeon HD 4850 X2 512MB overall. (explain)

GeForce GTX 970 224000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 96896 (76%)

Texel Rate

The GeForce GTX 970 is quite a bit (about 118%) more effective at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 59200 (118%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970 is superior to the Radeon HD 4850 X2 512MB, and very much so. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 47200 (236%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year September 2014 Nov 7, 2008
Code Name GM204-200 R700
Memory 4096 MB 512 MB (x2)
Core Speed 1050 MHz 625 MHz (x2)
Memory Speed 7000 MHz 1986 MHz (x2)
Power (Max TDP) 145 watts 250 watts
Bandwidth 224000 MB/sec 127104 MB/sec
Texel Rate 109200 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1664 800(160x5) (x2)
Texture Mapping Units 104 40 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 5200 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.2 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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