Compare any two graphics cards:
GeForce GTX 970 vs Radeon HD 4850 X2 512MB
IntroThe GeForce GTX 970 has a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.Compare all of that to the Radeon HD 4850 X2 512MB, which uses a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR3 memory is set to run at a speed of 993 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 970 should in theory perform quite a bit faster than the Radeon HD 4850 X2 512MB overall. (explain)
Texel RateThe GeForce GTX 970 is quite a bit (about 118%) more effective at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 970 is superior to the Radeon HD 4850 X2 512MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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