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GeForce GTX 970 vs Radeon HD 4870 X2

Intro

The GeForce GTX 970 comes with a GPU core speed of 1050 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 256-bit bus. It also is made up of 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 X2, which has core speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon HD 4870 X2 350 Watts
Difference: 205 Watts (141%)

Memory Bandwidth

Theoretically, the Radeon HD 4870 X2 should perform a little bit faster than the GeForce GTX 970 overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 6400 (3%)

Texel Rate

The GeForce GTX 970 is a lot (more or less 82%) more effective at texture filtering than the Radeon HD 4870 X2. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 49200 (82%)

Pixel Rate

The GeForce GTX 970 should be a lot (approximately 180%) faster with regards to full screen anti-aliasing than the Radeon HD 4870 X2, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 43200 (180%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year September 2014 Aug 12, 2008
Code Name GM204-200 R700
Memory 4096 MB 1024 MB (x2)
Core Speed 1050 MHz 750 MHz (x2)
Memory Speed 7000 MHz 3600 MHz (x2)
Power (Max TDP) 145 watts 350 watts
Bandwidth 224000 MB/sec 230400 MB/sec
Texel Rate 109200 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1664 800(160x5) (x2)
Texture Mapping Units 104 40 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 5200 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.2 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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