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GeForce GTX 980 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 980 uses a 28 nm design. nVidia has clocked the core speed at 1126 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this model. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.

Compare all that to the Radeon HD 3870 X2 512MB, which features GPU clock speed of 825 MHz, and 512 MB of GDDR3 memory running at 900 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 980 should be much faster than the Radeon HD 3870 X2 512MB overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 108800 (94%)

Texel Rate

The GeForce GTX 980 is a lot (approximately 446%) better at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 117728 (446%)

Pixel Rate

The GeForce GTX 980 is quite a bit (approximately 173%) more effective at anti-aliasing than the Radeon HD 3870 X2 512MB, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 45664 (173%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year September 2014 Jan 28, 2008
Code Name GM204-400 R680
Memory 4096 MB 512 MB (x2)
Core Speed 1126 MHz 825 MHz (x2)
Memory Speed 7000 MHz 1800 MHz (x2)
Power (Max TDP) 165 watts (Unknown) watts
Bandwidth 224000 MB/sec 115200 MB/sec
Texel Rate 144128 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 2048 320(64x5) (x2)
Texture Mapping Units 128 16 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.2 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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