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GeForce GTX 970 vs Radeon HD 7870

Intro

The GeForce GTX 970 makes use of a 28 nm design. nVidia has set the core speed at 1050 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this model. It features 1664 SPUs along with 104 Texture Address Units and 64 Rasterization Operator Units.

Compare all of that to the Radeon HD 7870, which has a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Radeon HD 7870 6230 points
Difference: 4637 (74%)

Zcash Mining Hash Rate

GeForce GTX 970 262 Sol/s
Radeon HD 7870 172 Sol/s
Difference: 90 (52%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
Radeon HD 7870 16 Mh/s
Difference: 3 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon HD 7870 175 Watts
Difference: 30 Watts (21%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 970 should in theory be much superior to the Radeon HD 7870 in general. (explain)

GeForce GTX 970 224000 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 70400 (46%)

Texel Rate

The GeForce GTX 970 should be quite a bit (about 37%) better at anisotropic filtering than the Radeon HD 7870. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 29200 (37%)

Pixel Rate

The GeForce GTX 970 is much (about 110%) faster with regards to full screen anti-aliasing than the Radeon HD 7870, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 35200 (110%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon HD 7870
Manufacturer nVidia AMD
Year September 2014 March 2012
Code Name GM204-200 Pitcairn XT
Memory 4096 MB 2048 MB
Core Speed 1050 MHz 1000 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 145 watts 175 watts
Bandwidth 224000 MB/sec 153600 MB/sec
Texel Rate 109200 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1664 1280
Texture Mapping Units 104 80
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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