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GeForce GTX 970 vs Geforce GTX 680

Intro

The GeForce GTX 970 has core speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 1664 SPUs along with 104 Texture Address Units and 64 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 680, which features a clock frequency of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Geforce GTX 680 7650 points
Difference: 3217 (42%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 3 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Geforce GTX 680 195 Watts
Difference: 50 Watts (34%)

Memory Bandwidth

Performance-wise, the GeForce GTX 970 should theoretically be a bit superior to the Geforce GTX 680 overall. (explain)

GeForce GTX 970 224000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 31744 (17%)

Texel Rate

The Geforce GTX 680 is a bit (more or less 18%) better at AF than the GeForce GTX 970. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 19568 (18%)

Pixel Rate

The GeForce GTX 970 should be quite a bit (more or less 109%) more effective at FSAA than the Geforce GTX 680, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 970 67200 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 35008 (109%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Geforce GTX 680
Manufacturer nVidia nVidia
Year September 2014 March 2012
Code Name GM204-200 GK104
Memory 4096 MB 2048 MB
Core Speed 1050 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 145 watts 195 watts
Bandwidth 224000 MB/sec 192256 MB/sec
Texel Rate 109200 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1664 1536
Texture Mapping Units 104 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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