Compare any two graphics cards:
GeForce GTX 970 vs GeForce GTX Titan Black
IntroThe GeForce GTX 970 has a clock speed of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.Compare those specs to the GeForce GTX Titan Black, which features a clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 TAUs, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX Titan Black should perform much faster than the GeForce GTX 970 overall. (explain)
Texel RateThe GeForce GTX Titan Black should be much (more or less 95%) more effective at anisotropic filtering than the GeForce GTX 970. (explain)
Pixel RateThe GeForce GTX 970 should be a lot (more or less 57%) faster with regards to AA than the GeForce GTX Titan Black, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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