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GeForce GTX 550 Ti vs Radeon R9 295X2

Intro

The GeForce GTX 550 Ti comes with a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1026 MHz through a 192-bit bus. It also features 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare those specs to the Radeon R9 295X2, which comes with clock speeds of 1018 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2816 SPUs as well as 176 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 550 Ti 1897 points
Difference: 19308 (1018%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon R9 295X2 500 Watts
Difference: 384 Watts (331%)

Memory Bandwidth

The Radeon R9 295X2 should theoretically be a lot faster than the GeForce GTX 550 Ti in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 541504 (550%)

Texel Rate

The Radeon R9 295X2 should be a lot (approximately 1144%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 329536 (1144%)

Pixel Rate

The Radeon R9 295X2 should be quite a bit (approximately 503%) faster with regards to anti-aliasing than the GeForce GTX 550 Ti, and also able to handle higher resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 108704 (503%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R9 295X2
Manufacturer nVidia AMD
Year March 2011 April 2014
Code Name GF116 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 900 MHz 1018 MHz (x2)
Memory Speed 4104 MHz 5000 MHz (x2)
Power (Max TDP) 116 watts 500 watts
Bandwidth 98496 MB/sec 640000 MB/sec
Texel Rate 28800 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 192 2816 (x2)
Texture Mapping Units 32 176 (x2)
Render Output Units 24 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1170 million 6200 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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