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GeForce GTX 590 vs Radeon R9 295X2

Intro

The GeForce GTX 590 has a GPU clock speed of 607 MHz, and the 1536 MB of GDDR5 memory is set to run at 855 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon R9 295X2, which comes with core speeds of 1018 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs as well as 176 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 590 6680 points
Difference: 14525 (217%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 590 365 Watts
Radeon R9 295X2 500 Watts
Difference: 135 Watts (37%)

Memory Bandwidth

The Radeon R9 295X2 should theoretically be a lot faster than the GeForce GTX 590 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 311680 (95%)

Texel Rate

The Radeon R9 295X2 is a lot (approximately 361%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 280640 (361%)

Pixel Rate

The Radeon R9 295X2 is a lot (more or less 124%) more effective at anti-aliasing than the GeForce GTX 590, and also capable of handling higher resolutions better. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 72032 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 295X2
Manufacturer nVidia AMD
Year March 2011 April 2014
Code Name GF110 Vesuvius
Memory 1536 MB (x2) 4096 MB (x2)
Core Speed 607 MHz (x2) 1018 MHz (x2)
Memory Speed 3420 MHz (x2) 5000 MHz (x2)
Power (Max TDP) 365 watts 500 watts
Bandwidth 328320 MB/sec 640000 MB/sec
Texel Rate 77696 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 512 (x2) 2816 (x2)
Texture Mapping Units 64 (x2) 176 (x2)
Render Output Units 48 (x2) 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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