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Geforce GTX 670 vs Radeon R9 280

Intro

The Geforce GTX 670 comes with a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1500 MHz through a 256-bit bus. It also is made up of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon R9 280, which has core clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
Geforce GTX 670 7351 points
Difference: 610 (8%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 9 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon R9 280 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 280 will be 25% quicker than the Geforce GTX 670 in general, due to its higher bandwidth. (explain)

Radeon R9 280 240000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 48000 (25%)

Texel Rate

The Radeon R9 280 should be just a bit (more or less 2%) more effective at anisotropic filtering than the Geforce GTX 670. (explain)

Radeon R9 280 104496 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 2016 (2%)

Pixel Rate

The Radeon R9 280 is a bit (approximately 2%) better at FSAA than the Geforce GTX 670, and should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon R9 280 29856 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 576 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon R9 280
Manufacturer nVidia AMD
Year May 2012 March 2014
Code Name GK104 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 915 MHz 933 MHz
Memory Speed 6000 MHz 5000 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 192000 MB/sec 240000 MB/sec
Texel Rate 102480 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1344 1792
Texture Mapping Units 112 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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