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Geforce GTX 680 vs Radeon R9 280

Intro

The Geforce GTX 680 has clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 280, which uses a 28 nm design. AMD has set the core speed at 933 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this particular card. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
Geforce GTX 680 7650 points
Difference: 311 (4%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 6 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon R9 280 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

As far as performance goes, the Radeon R9 280 should theoretically be a lot superior to the Geforce GTX 680 overall. (explain)

Radeon R9 280 240000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 47744 (25%)

Texel Rate

The Geforce GTX 680 will be a lot (approximately 23%) more effective at AF than the Radeon R9 280. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 24272 (23%)

Pixel Rate

The Geforce GTX 680 will be a small bit (approximately 8%) more effective at FSAA than the Radeon R9 280, and also should be capable of handling higher resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 2336 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 280
Manufacturer nVidia AMD
Year March 2012 March 2014
Code Name GK104 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1006 MHz 933 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 195 watts 250 watts
Bandwidth 192256 MB/sec 240000 MB/sec
Texel Rate 128768 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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