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Geforce GTX 690 vs Radeon R9 280

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon R9 280, which uses a 28 nm design. AMD has clocked the core frequency at 933 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this card. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 280 7961 points
Difference: 5150 (65%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 280 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should in theory be quite a bit superior to the Radeon R9 280 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 280 240000 MB/sec
Difference: 144512 (60%)

Texel Rate

The Geforce GTX 690 will be quite a bit (approximately 124%) more effective at anisotropic filtering than the Radeon R9 280. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 129744 (124%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 690 is the winner, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 28704 (96%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 280
Manufacturer nVidia AMD
Year April 2012 March 2014
Code Name GK104 Tahiti Pro
Memory 2048 MB (x2) 3072 MB
Core Speed 915 MHz (x2) 933 MHz
Memory Speed 6008 MHz (x2) 5000 MHz
Power (Max TDP) 300 watts 250 watts
Bandwidth 384512 MB/sec 240000 MB/sec
Texel Rate 234240 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1536 (x2) 1792
Texture Mapping Units 128 (x2) 112
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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