Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX Titan Black

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this model. It features 216 SPUs along with 72 TAUs and 28 ROPs.

Compare those specifications to the GeForce GTX Titan Black, which features a clock frequency of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2880 SPUs, 240 TAUs, and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX Titan Black 250 Watts
Difference: 48 Watts (24%)

Memory Bandwidth

In theory, the GeForce GTX Titan Black is 200% quicker than the GeForce GTX 260 Core 216 overall, due to its greater bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 224112 (200%)

Texel Rate

The GeForce GTX Titan Black is much (approximately 414%) better at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 171888 (414%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX Titan Black is a better choice, by far. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 26544 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year September 16, 2008 February 2014
Code Name G200 GK110-430
Memory 896 MB 6144 MB
Core Speed 576 MHz 889 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 202 watts 250 watts
Bandwidth 111888 MB/sec 336000 MB/sec
Texel Rate 41472 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 216 2880
Texture Mapping Units 72 240
Render Output Units 28 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit 384-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 7080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield