Compare any two graphics cards:
GeForce GTX 285 1GB vs GeForce GTX 750 Ti
IntroThe GeForce GTX 285 1GB has a core clock speed of 648 MHz and a GDDR3 memory frequency of 1242 MHz. It also uses a 512-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare those specifications to the GeForce GTX 750 Ti, which comes with GPU clock speed of 1020 MHz, and 2048 MB of GDDR5 RAM running at 1350 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 285 1GB should be much faster than the GeForce GTX 750 Ti in general. (explain)
Texel RateThe GeForce GTX 285 1GB is quite a bit (about 27%) faster with regards to anisotropic filtering than the GeForce GTX 750 Ti. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 285 1GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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