Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon R7 250X 2GB
IntroThe GeForce GTX Titan Black features a core clock speed of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It features 2880 SPUs, 240 Texture Address Units, and 48 ROPs.Compare those specs to the Radeon R7 250X 2GB, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black should be 367% faster than the Radeon R7 250X 2GB overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX Titan Black will be a lot (more or less 433%) faster with regards to texture filtering than the Radeon R7 250X 2GB. (explain)
Pixel RateThe GeForce GTX Titan Black will be a lot (about 167%) better at AA than the Radeon R7 250X 2GB, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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