Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon R7 250X 2GB
IntroThe GeForce GTX Titan Black has a GPU core speed of 889 MHz, and the 6144 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also features 2880 SPUs, 240 TAUs, and 48 ROPs.Compare those specs to the Radeon R7 250X 2GB, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory works at a speed of 1125 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan Black should be 367% quicker than the Radeon R7 250X 2GB overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX Titan Black is much (more or less 433%) better at AF than the Radeon R7 250X 2GB. (explain)
Pixel RateThe GeForce GTX Titan Black will be a lot (more or less 167%) better at anti-aliasing than the Radeon R7 250X 2GB, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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