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GeForce GTX 295 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 295 has core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Compare those specs to the GeForce GTX 750 Ti, which has a core clock frequency of 1020 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 295 289 Watts
Difference: 229 Watts (382%)

Memory Bandwidth

The GeForce GTX 295 should theoretically perform quite a bit faster than the GeForce GTX 750 Ti overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 137376 (159%)

Texel Rate

The GeForce GTX 295 is a lot (about 126%) more effective at AF than the GeForce GTX 750 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 51360 (126%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 295 is a better choice, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 15936 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 750 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year January 8, 2009 February 2014
Code Name G200b GM107
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1020 MHz
Memory Speed 1998 MHz (x2) 5400 MHz
Power (Max TDP) 289 watts 60 watts
Bandwidth 223776 MB/sec 86400 MB/sec
Texel Rate 92160 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 240 (x2) 640
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 1870 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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