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GeForce GTX 560 Ti vs GeForce GTX 750

Intro

The GeForce GTX 560 Ti has a GPU clock speed of 822 MHz, and the 1024 MB of GDDR5 memory runs at 1002 MHz through a 256-bit bus. It also features 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the GeForce GTX 750, which has clock speeds of 1020 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 3958 points
GeForce GTX 560 Ti 3466 points
Difference: 492 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 115 Watts (209%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti should in theory be a lot better than the GeForce GTX 750 overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 48256 (60%)

Texel Rate

The GeForce GTX 560 Ti will be much (approximately 61%) more effective at AF than the GeForce GTX 750. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 19968 (61%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 560 Ti is the winner, and very much so. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 9984 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 750
Manufacturer nVidia nVidia
Year January 2011 February 2014
Code Name GF114 GM107
Memory 1024 MB 1024 MB
Core Speed 822 MHz 1020 MHz
Memory Speed 4008 MHz 5000 MHz
Power (Max TDP) 170 watts 55 watts
Bandwidth 128256 MB/sec 80000 MB/sec
Texel Rate 52608 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 384 512
Texture Mapping Units 64 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1870 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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