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GeForce GTX 460 vs GeForce GTX Titan Black

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 memory runs at a speed of 900 MHz on this card. It features 336 SPUs along with 56 Texture Address Units and 24 ROPs.

Compare all that to the GeForce GTX Titan Black, which comes with core speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2880 SPUs along with 240 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 460 2557 points
Difference: 9109 (356%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
GeForce GTX Titan Black 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the GeForce GTX Titan Black should be 289% quicker than the GeForce GTX 460 in general, due to its higher bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 249600 (289%)

Texel Rate

The GeForce GTX Titan Black will be quite a bit (approximately 464%) faster with regards to texture filtering than the GeForce GTX 460. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 175560 (464%)

Pixel Rate

The GeForce GTX Titan Black should be quite a bit (approximately 163%) more effective at FSAA than the GeForce GTX 460, and also able to handle higher resolutions better. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 26472 (163%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year July 2010 February 2014
Code Name GF104 GK110-430
Memory 768 MB 6144 MB
Core Speed 675 MHz 889 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 86400 MB/sec 336000 MB/sec
Texel Rate 37800 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 336 2880
Texture Mapping Units 56 240
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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