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GeForce GT 640 DDR3 vs Radeon R9 290X

Intro

The GeForce GT 640 DDR3 comes with a GPU clock speed of 900 MHz, and the 2048 MB of DDR3 RAM is set to run at 1782 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon R9 290X, which has clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2816 SPUs as well as 176 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GT 640 DDR3 1560 points
Difference: 9049 (580%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 290X 300 Watts
Difference: 235 Watts (362%)

Memory Bandwidth

In theory, the Radeon R9 290X should perform quite a bit faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 262976 (461%)

Texel Rate

The Radeon R9 290X is quite a bit (about 389%) faster with regards to anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 112000 (389%)

Pixel Rate

The Radeon R9 290X should be a lot (about 256%) better at FSAA than the GeForce GT 640 DDR3, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 36800 (256%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 290X
Manufacturer nVidia AMD
Year June 2012 October 2013
Code Name GK107 Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 900 MHz 800 MHz
Memory Speed 3564 MHz 5000 MHz
Power (Max TDP) 65 watts 300 watts
Bandwidth 57024 MB/sec 320000 MB/sec
Texel Rate 28800 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 384 2816
Texture Mapping Units 32 176
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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