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Geforce GTX 690 vs Radeon R9 290X

Intro

The Geforce GTX 690 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon R9 290X, which comes with a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit memory bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 290X 10609 points
Difference: 2502 (24%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Geforce GTX 690, in theory, should be a little bit faster than the Radeon R9 290X in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 290X 320000 MB/sec
Difference: 64512 (20%)

Texel Rate

The Geforce GTX 690 is much (approximately 66%) faster with regards to texture filtering than the Radeon R9 290X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 290X 140800 Mtexels/sec
Difference: 93440 (66%)

Pixel Rate

The Geforce GTX 690 will be a small bit (approximately 14%) faster with regards to anti-aliasing than the Radeon R9 290X, and also should be able to handle higher resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 7360 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 290X
Manufacturer nVidia AMD
Year April 2012 October 2013
Code Name GK104 Hawaii XT
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 800 MHz
Memory Speed 6008 MHz (x2) 5000 MHz
Power (Max TDP) 300 watts 300 watts
Bandwidth 384512 MB/sec 320000 MB/sec
Texel Rate 234240 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1536 (x2) 2816
Texture Mapping Units 128 (x2) 176
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 512-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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