Compare any two graphics cards:
Radeon HD 4870 2GB vs Radeon R9 270X
IntroThe Radeon HD 4870 2GB comes with a GPU core speed of 750 MHz, and the 2048 MB of GDDR5 memory is set to run at 900 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon R9 270X, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM runs at a frequency of 1400 MHz on this card. It features 1280 SPUs as well as 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 270X should perform a lot faster than the Radeon HD 4870 2GB in general. (explain)
Texel RateThe Radeon R9 270X will be quite a bit (more or less 167%) better at texture filtering than the Radeon HD 4870 2GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 270X is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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