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GeForce GT 640 DDR3 vs Radeon R9 270X

Intro

The GeForce GT 640 DDR3 features a core clock frequency of 900 MHz and a DDR3 memory speed of 1782 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon R9 270X, which has GPU clock speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 1400 MHz through a 256-bit bus. It also features 1280 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270X 6590 points
GeForce GT 640 DDR3 1560 points
Difference: 5030 (322%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 270X 180 Watts
Difference: 115 Watts (177%)

Memory Bandwidth

As far as performance goes, the Radeon R9 270X should theoretically be much better than the GeForce GT 640 DDR3 overall. (explain)

Radeon R9 270X 179200 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 122176 (214%)

Texel Rate

The Radeon R9 270X is much (approximately 178%) faster with regards to texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 51200 (178%)

Pixel Rate

The Radeon R9 270X is quite a bit (more or less 122%) more effective at full screen anti-aliasing than the GeForce GT 640 DDR3, and also able to handle higher screen resolutions better. (explain)

Radeon R9 270X 32000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 17600 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 270X
Manufacturer nVidia AMD
Year June 2012 October 2013
Code Name GK107 Curacao XT
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 3564 MHz 5600 MHz
Power (Max TDP) 65 watts 180 watts
Bandwidth 57024 MB/sec 179200 MB/sec
Texel Rate 28800 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 384 1280
Texture Mapping Units 32 80
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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