Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Radeon R7 250

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 memory is set to run at a frequency of 1350 MHz on this specific model. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R7 250, which has a GPU core clock speed of 1000 MHz, and 1024 MB of GDDR5 RAM running at 1150 MHz through a 128-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
Radeon R7 250 1836 points
Difference: 1598 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 45 Watts (69%)

Memory Bandwidth

Theoretically, the GeForce GTX 650 Ti should perform a little bit faster than the Radeon R7 250 overall. (explain)

GeForce GTX 650 Ti 86400 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 12800 (17%)

Texel Rate

The GeForce GTX 650 Ti should be quite a bit (approximately 147%) faster with regards to anisotropic filtering than the Radeon R7 250. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 35392 (147%)

Pixel Rate

The GeForce GTX 650 Ti will be a lot (more or less 86%) more effective at full screen anti-aliasing than the Radeon R7 250, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 6848 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Radeon R7 250
Manufacturer nVidia AMD
Year October 2012 October 2013
Code Name GK106 Oland XT
Memory 1024 MB 1024 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 5400 MHz 4600 MHz
Power (Max TDP) 110 watts 65 watts
Bandwidth 86400 MB/sec 73600 MB/sec
Texel Rate 59392 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield