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GeForce GTX 580 vs Radeon R7 260X

Intro

The GeForce GTX 580 has a clock speed of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specifications to the Radeon R7 260X, which features a clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon R7 260X 4381 points
Difference: 575 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 580 244 Watts
Difference: 129 Watts (112%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 580 should in theory be a lot superior to the Radeon R7 260X in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 88384 (85%)

Texel Rate

The Radeon R7 260X should be a lot (approximately 25%) better at texture filtering than the GeForce GTX 580. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 12192 (25%)

Pixel Rate

The GeForce GTX 580 should be quite a bit (about 111%) faster with regards to AA than the Radeon R7 260X, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 19456 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon R7 260X
Manufacturer nVidia AMD
Year November 2010 October 2013
Code Name GF110 Bonaire XTX
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1100 MHz
Memory Speed 4008 MHz 6500 MHz
Power (Max TDP) 244 watts 115 watts
Bandwidth 192384 MB/sec 104000 MB/sec
Texel Rate 49408 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 512 896
Texture Mapping Units 64 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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