Compare any two graphics cards:
Geforce GTX 680 vs Radeon R7 240
IntroThe Geforce GTX 680 uses a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this specific model. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon R7 240, which comes with GPU clock speed of 730 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 128-bit bus. It also features 320 Stream Processors, 20 Texture Address Units, and 8 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 680 should theoretically perform quite a bit faster than the Radeon R7 240 in general. (explain)
Texel RateThe Geforce GTX 680 should be quite a bit (about 782%) more effective at AF than the Radeon R7 240. (explain)
Pixel RateThe Geforce GTX 680 will be much (approximately 451%) more effective at FSAA than the Radeon R7 240, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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