Compare any two graphics cards:
GeForce GT 130 vs Geforce GTX 760
IntroThe GeForce GT 130 has a clock frequency of 500 MHz and a DDR2 memory frequency of 250 MHz. It also uses a 192-bit bus, and uses a 55 nm design. It is made up of 48 SPUs, 24 Texture Address Units, and 16 ROPs.Compare those specs to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory works at a speed of 1502 MHz on this specific model. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 760 is 1502% faster than the GeForce GT 130 overall, due to its higher data rate. (explain)
Texel RateThe Geforce GTX 760 should be quite a bit (more or less 684%) faster with regards to AF than the GeForce GT 130. (explain)
Pixel RateThe Geforce GTX 760 is quite a bit (about 292%) better at full screen anti-aliasing than the GeForce GT 130, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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