Compare any two graphics cards:
GeForce GTX 285 2GB vs Geforce GTX 760
IntroThe GeForce GTX 285 2GB uses a 55 nm design. nVidia has clocked the core speed at 648 MHz. The GDDR3 RAM works at a speed of 1242 MHz on this particular model. It features 240 SPUs along with 80 TAUs and 32 ROPs.Compare that to the Geforce GTX 760, which has GPU core speed of 980 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also is made up of 1152 Stream Processors, 96 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 760 should in theory be a lot faster than the GeForce GTX 285 2GB in general. (explain)
Texel RateThe Geforce GTX 760 will be quite a bit (about 81%) better at texture filtering than the GeForce GTX 285 2GB. (explain)
Pixel RateThe Geforce GTX 760 will be a lot (more or less 51%) faster with regards to full screen anti-aliasing than the GeForce GTX 285 2GB, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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