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GeForce GTX 590 vs Geforce GTX 760

Intro

The GeForce GTX 590 features core clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.

Compare all that to the Geforce GTX 760, which comes with a core clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1152 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Geforce GTX 760 5923 points
Difference: 757 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 590 365 Watts
Difference: 195 Watts (115%)

Memory Bandwidth

The GeForce GTX 590 should in theory be quite a bit faster than the Geforce GTX 760 in general. (explain)

GeForce GTX 590 328320 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 136064 (71%)

Texel Rate

The Geforce GTX 760 should be quite a bit (more or less 21%) more effective at AF than the GeForce GTX 590. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 16384 (21%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 590 is the winner, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 26912 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2011 June 2013
Code Name GF110 GK104
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 980 MHz
Memory Speed 3420 MHz (x2) 6008 MHz
Power (Max TDP) 365 watts 170 watts
Bandwidth 328320 MB/sec 192256 MB/sec
Texel Rate 77696 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 512 (x2) 1152
Texture Mapping Units 64 (x2) 96
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 590 vs Geforce GTX 760”
Anonymous says:

hola mundo

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