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GeForce GTX Titan vs Geforce GTX 770

Intro

The GeForce GTX Titan uses a 28 nm design. nVidia has clocked the core speed at 837 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this specific card. It features 2688 SPUs along with 224 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 770, which comes with GPU clock speed of 1046 MHz, and 2048 MB of GDDR5 memory set to run at 1753 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Geforce GTX 770 7854 points
Difference: 2308 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX Titan 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan should perform a lot faster than the Geforce GTX 770 in general. (explain)

GeForce GTX Titan 288384 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 64000 (29%)

Texel Rate

The GeForce GTX Titan will be quite a bit (about 40%) more effective at texture filtering than the Geforce GTX 770. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 53600 (40%)

Pixel Rate

The GeForce GTX Titan will be a small bit (about 20%) better at FSAA than the Geforce GTX 770, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 6704 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Geforce GTX 770
Manufacturer nVidia nVidia
Year February 2013 May 2013
Code Name GK110 GK104
Memory 6144 MB 2048 MB
Core Speed 837 MHz 1046 MHz
Memory Speed 6008 MHz 7012 MHz
Power (Max TDP) 250 watts 230 watts
Bandwidth 288384 MB/sec 224384 MB/sec
Texel Rate 187488 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 2688 1536
Texture Mapping Units 224 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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