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GeForce GTX 560 vs GeForce GTX Titan

Intro

The GeForce GTX 560 features a clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.

Compare that to the GeForce GTX Titan, which makes use of a 28 nm design. nVidia has clocked the core speed at 837 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular card. It features 2688 SPUs along with 224 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 560 3030 points
Difference: 7132 (235%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX Titan 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should in theory be much better than the GeForce GTX 560 overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 160256 (125%)

Texel Rate

The GeForce GTX Titan will be much (more or less 313%) more effective at texture filtering than the GeForce GTX 560. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 142128 (313%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX Titan is superior to the GeForce GTX 560, by far. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 14256 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX Titan
Manufacturer nVidia nVidia
Year May 2011 February 2013
Code Name GF114 GK110
Memory 1024 MB 6144 MB
Core Speed 810 MHz 837 MHz
Memory Speed 4004 MHz 6008 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 288384 MB/sec
Texel Rate 45360 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 336 2688
Texture Mapping Units 56 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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