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GeForce GTX 650 vs GeForce GTX Titan

Intro

The GeForce GTX 650 uses a 28 nm design. nVidia has clocked the core speed at 1058 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific card. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX Titan, which comes with core clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 RAM. It features 2688 SPUs along with 224 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 650 2263 points
Difference: 7899 (349%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX Titan 250 Watts
Difference: 186 Watts (291%)

Memory Bandwidth

The GeForce GTX Titan, in theory, should be quite a bit faster than the GeForce GTX 650 in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 208384 (260%)

Texel Rate

The GeForce GTX Titan should be much (more or less 454%) better at AF than the GeForce GTX 650. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 153632 (454%)

Pixel Rate

The GeForce GTX Titan is quite a bit (more or less 137%) better at FSAA than the GeForce GTX 650, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 23248 (137%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX Titan
Manufacturer nVidia nVidia
Year September 2012 February 2013
Code Name GK107 GK110
Memory 1024 MB 6144 MB
Core Speed 1058 MHz 837 MHz
Memory Speed 5000 MHz 6008 MHz
Power (Max TDP) 64 watts 250 watts
Bandwidth 80000 MB/sec 288384 MB/sec
Texel Rate 33856 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 384 2688
Texture Mapping Units 32 224
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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