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GeForce GTX 650 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 650 Ti comes with clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Compare all of that to the GeForce GTX Titan, which comes with core speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs along with 224 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 650 Ti 3434 points
Difference: 6728 (196%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX Titan 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

In theory, the GeForce GTX Titan should perform a lot faster than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 201984 (234%)

Texel Rate

The GeForce GTX Titan will be much (more or less 216%) better at AF than the GeForce GTX 650 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 128096 (216%)

Pixel Rate

The GeForce GTX Titan should be a lot (more or less 171%) faster with regards to full screen anti-aliasing than the GeForce GTX 650 Ti, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 25328 (171%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year October 2012 February 2013
Code Name GK106 GK110
Memory 1024 MB 6144 MB
Core Speed 928 MHz 837 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 288384 MB/sec
Texel Rate 59392 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 768 2688
Texture Mapping Units 64 224
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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