Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 3470 512MB
IntroThe GeForce GTX 650 Ti 2GB has core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 3470 512MB, which features a GPU core clock speed of 800 MHz, and 512 MB of GDDR3 memory set to run at 950 MHz through a 128-bit bus. It also is made up of 40(8x5) Stream Processors, 4 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 650 Ti 2GB, in theory, should perform a lot faster than the Radeon HD 3470 512MB overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is much (about 1756%) better at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 650 Ti 2GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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