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GeForce GTX 650 Ti 2GB vs Radeon HD 4870 512MB

Intro

The GeForce GTX 650 Ti 2GB features a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 4870 512MB, which features core speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

Theoretically, the Radeon HD 4870 512MB should perform a lot faster than the GeForce GTX 650 Ti 2GB overall. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 28800 (33%)

Texel Rate

The GeForce GTX 650 Ti 2GB is a lot (more or less 98%) faster with regards to AF than the Radeon HD 4870 512MB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 29392 (98%)

Pixel Rate

The GeForce GTX 650 Ti 2GB is much (more or less 24%) faster with regards to full screen anti-aliasing than the Radeon HD 4870 512MB, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 2848 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti 2GB Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year October 2012 Jun 25, 2008
Code Name GK106 RV770 XT
Memory 2048 MB 512 MB
Core Speed 928 MHz 750 MHz
Memory Speed 5400 MHz 3600 MHz
Power (Max TDP) 110 watts 150 watts
Bandwidth 86400 MB/sec 115200 MB/sec
Texel Rate 59392 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 768 800(160x5)
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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