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GeForce GTX 560 vs GeForce GTX 650

Intro

The GeForce GTX 560 makes use of a 40 nm design. nVidia has clocked the core frequency at 810 MHz. The GDDR5 RAM is set to run at a speed of 1001 MHz on this specific model. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX 650, which features a core clock frequency of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
GeForce GTX 650 2263 points
Difference: 767 (34%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 560 150 Watts
Difference: 86 Watts (134%)

Memory Bandwidth

In theory, the GeForce GTX 560 is 60% quicker than the GeForce GTX 650 in general, because of its greater data rate. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 48128 (60%)

Texel Rate

The GeForce GTX 560 is much (about 34%) better at anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 11504 (34%)

Pixel Rate

The GeForce GTX 560 is much (more or less 53%) more effective at AA than the GeForce GTX 650, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 8992 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 650
Manufacturer nVidia nVidia
Year May 2011 September 2012
Code Name GF114 GK107
Memory 1024 MB 1024 MB
Core Speed 810 MHz 1058 MHz
Memory Speed 4004 MHz 5000 MHz
Power (Max TDP) 150 watts 64 watts
Bandwidth 128128 MB/sec 80000 MB/sec
Texel Rate 45360 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 336 384
Texture Mapping Units 56 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1300 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 560 vs GeForce GTX 650”
sadam says:

thenk you thenk yuo vare good

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