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GeForce GTX 560 Ti 448 vs GeForce GTX 660

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 memory works at a speed of 900 MHz on this card. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare those specifications to the GeForce GTX 660, which has a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 192-bit bus. It also is made up of 960 Stream Processors, 80 TAUs, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 560 Ti 448 4200 points
Difference: 863 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 70 Watts (50%)

Memory Bandwidth

The GeForce GTX 660 should theoretically perform just a bit faster than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 192 (0%)

Texel Rate

The GeForce GTX 660 will be quite a bit (approximately 91%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 37408 (91%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be a lot (more or less 24%) faster with regards to AA than the GeForce GTX 660, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 5760 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 660
Manufacturer nVidia nVidia
Year December 2011 September 2012
Code Name GF110 GK106
Memory 1280 MB 2048 MB
Core Speed 732 MHz 980 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 210 watts 140 watts
Bandwidth 144000 MB/sec 144192 MB/sec
Texel Rate 40992 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 448 960
Texture Mapping Units 56 80
Render Output Units 40 24
Bus Type GDDR5 GDDR5
Bus Width 320-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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