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GeForce GTX 660 vs Radeon HD 6990

Intro

The GeForce GTX 660 comes with core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs along with 80 Texture Address Units and 24 ROPs.

Compare all of that to the Radeon HD 6990, which has a GPU core clock speed of 830 MHz, and 2048 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GTX 660 5063 points
Difference: 757 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 6990 375 Watts
Difference: 235 Watts (168%)

Memory Bandwidth

The Radeon HD 6990, in theory, should perform quite a bit faster than the GeForce GTX 660 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 175808 (122%)

Texel Rate

The Radeon HD 6990 should be a lot (more or less 103%) more effective at AF than the GeForce GTX 660. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 80960 (103%)

Pixel Rate

The Radeon HD 6990 should be much (about 126%) more effective at FSAA than the GeForce GTX 660, and also will be capable of handling higher screen resolutions better. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 29600 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 6990
Manufacturer nVidia AMD
Year September 2012 March 2011
Code Name GK106 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 980 MHz 830 MHz (x2)
Memory Speed 6008 MHz 5000 MHz (x2)
Power (Max TDP) 140 watts 375 watts
Bandwidth 144192 MB/sec 320000 MB/sec
Texel Rate 78400 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 960 1536 (x2)
Texture Mapping Units 80 96 (x2)
Render Output Units 24 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 2540 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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