Compare any two graphics cards:
VS

GeForce GTX 660 Ti vs Radeon HD 7750

Intro

The GeForce GTX 660 Ti uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory runs at a speed of 1500 MHz on this specific model. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.

Compare all of that to the Radeon HD 7750, which comes with a core clock frequency of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon HD 7750 2240 points
Difference: 3773 (168%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

In theory, the GeForce GTX 660 Ti will be 100% faster than the Radeon HD 7750 in general, due to its higher bandwidth. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 72000 (100%)

Texel Rate

The GeForce GTX 660 Ti will be a lot (approximately 300%) faster with regards to texture filtering than the Radeon HD 7750. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 76880 (300%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 660 Ti is a better choice, by far. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 9160 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Ti Radeon HD 7750
Manufacturer nVidia AMD
Year August 2012 February 2012
Code Name GK104 Cape Verde Pro
Memory 2048 MB 1024 MB
Core Speed 915 MHz 800 MHz
Memory Speed 6000 MHz 4500 MHz
Power (Max TDP) 150 watts 55 watts
Bandwidth 144000 MB/sec 72000 MB/sec
Texel Rate 102480 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 1344 512
Texture Mapping Units 112 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield