Compare any two graphics cards:
GeForce GT 640 DDR3 vs Radeon HD 3850 512MB
IntroThe GeForce GT 640 DDR3 has a GPU core clock speed of 900 MHz, and the 2048 MB of DDR3 RAM is set to run at 1782 MHz through a 128-bit bus. It also features 384 Stream Processors, 32 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 3850 512MB, which features a clock frequency of 668 MHz and a GDDR3 memory frequency of 828 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 640 DDR3 should be just a bit faster than the Radeon HD 3850 512MB in general. (explain)
Texel RateThe GeForce GT 640 DDR3 is a lot (approximately 169%) more effective at AF than the Radeon HD 3850 512MB. (explain)
Pixel RateThe GeForce GT 640 DDR3 should be a lot (approximately 35%) faster with regards to FSAA than the Radeon HD 3850 512MB, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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